

Okay, the Creation Kit is loaded and all the game assets are available for you to use. It's going to take a few moments to load everything so don't panic. Once that's all set up, simply open the Creation Kit, go to File -> Data and double click on the Skyrim.esm file until it's got an "x" next to it. Sign up for a account, then download the launcher that will have the Creation Kit. Step 1: Set Up the Creation Kitīefore we can do anything, you're going to need to download the Skyrim Special Edition Creation Kit. We'll start off small and walk through the whole process with a very basic mod - making your own custom weapon. I know it's nothing special, but we all have to start somewhere. Regarding the BSA unpacker, I happen to use the one attached to Fallout Mod Manager, but there are several to choose from.But most aspiring modders have the same question - how do I start? And while the answer may vary from modder to modder, I'm here to help you figure it out. After that, you use the Creation Kit to point to the meshes with the altered texture.Įdit: Here's links to programs you'll need. If you're not doing a replacer, you'll need to open the mesh files in Nifskope and locate the BSShaderTextureSet node under BSLightingShaderProperty and change the file path to point to your new textures.

(Texture replacer only requires that you drop the loose dds files into the correct folder under Data\Textures in your Skyrim directory.) You'll need to save the files under a new name unless you want to create a texture replacer mod.

You'll need to edit the dds files in some program like Photoshop or Gimp, which may require you to download and install a dds plugin. If you just want to change colors you need to get some program that can open the bsa files and locate the appropriate mesh and texture files (mesh is. That's not something you do in the Creation Kit.
